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OS/2 Help File
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1997-05-15
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ΓòÉΓòÉΓòÉ 1. Help ΓòÉΓòÉΓòÉ
Help
ΓòÉΓòÉΓòÉ 2. Disclaimer ΓòÉΓòÉΓòÉ
This software is provided without any guarantee for its usefulness for any
purpose. I will not take responsibility for any damage that its use, invalid or
not, may cause. No liability for consequential damages. In no event shall I be
liable for consequential, incidental or indirect damages of any kind arising
out of the delivery, performance or use of the software, even if I have been
advised of the possibility of such damages.
IF YOU CAN NOT ACCEPT THESE CONDITIONS,DELETE THIS SOFTWARE IMMEDIATELY.
ΓòÉΓòÉΓòÉ 3. Limitations ΓòÉΓòÉΓòÉ
The shareware version is limited to two players. With registering the program
you will get a four player version. How to register
ΓòÉΓòÉΓòÉ 4. Configuration ΓòÉΓòÉΓòÉ
You can configure the game by pulling down the Game menu and selecting
Configuration.
The number of players can only be changed in the fullversion.
The player name can be changed to the current players name. This name is then
entered in the TopTen list.
If enable sound is checked, the sound is on.
ΓòÉΓòÉΓòÉ 5. Order the full version ΓòÉΓòÉΓòÉ
Write a letter to
Martin Schulz
Neusatzer Str.6
71067 Sindelfingen
GERMANY
and include 10 US$ or 15DM for the full-version.
Don't forget to include your mailing-address!
ΓòÉΓòÉΓòÉ 6. Problems & suggestions ΓòÉΓòÉΓòÉ
If you find any problems or have some suggestions, please send a note to
Martin_Schulz@ibm.net or mschul4@ibm.net
ΓòÉΓòÉΓòÉ 7. Copyright ΓòÉΓòÉΓòÉ
This program is copyrighted (C) 1997 by Martin Schulz
ΓòÉΓòÉΓòÉ 8. Version ΓòÉΓòÉΓòÉ
- 1.1 Fixed a bug in the evaluation of the dice
- 1.0a Changed the bitmaps to 256 colors
Changed the random number selection
- 1.0 First release
ΓòÉΓòÉΓòÉ 9. How to play ΓòÉΓòÉΓòÉ
There are 13 categories on a yatsee scorecard. They are labeled:
Ones
Twos
Threes
Fours
Fives
Sixes
3 of a kind
4 of a kind
Full House
Small Straight
Large Straight
Chance
Yatsee
The 13 categories are arranged in a column. The first 6 categories are grouped
together on the upper half of the scorecard. The scores in these 6 categories
are summed together. If this sum rises above 63 points, then a Bonus of 35
points is automatically awarded.
The remaining 7 categories are grouped together on the lower half of the
scorecard. They are also summed together.
The Total box represents all combined sums (ie, your game score).
When you fill in scores for all 13 categories, then the game is over. The
object is to get the highest possible Total.
There are 5 dice. You have upto 3 opportunities to roll all (or some) of the
dice upon each turn. At the end of a turn, you must fill in one of the
categories which has not already been scored. So, you will have a total of 13
turns; one for each category.
The computer automatically rolls all 5 dice at the beginning of your turn.
For example, assume that you have rolled the following values for the five
dice:
2 4 4 2 2
With such a combination of values, you could put a score of 6 into the Twos
category, or you could put a score of 8 into the Fours category, or you could
put a score of 25 in the Full House category, etc. For some categories, this
dice roll is not good, and may result in a 0 score. It's legal for you to
accept a 0 score in some category (although this is something that you want to
avoid doing being that the object is to end up with the highest possible
Total).
If you'd like to accept one of the possible scores right now, simply move the
mouse pointer to the responding field under your name and click the Mouse
Button 1 once. For example, if you want to accept a score of 25 in the Full
House category, move the mouse pointer onto the "Full House" field, and click
Mouse Button 1.
Now that you've selected the Full House category's score, this turn is done.
The computer will display the Full House score (ie, 25) to indicate that this
category has now been scored. You won't be able to select this category again
for the remainder of the game, even if you roll another Full House score later.
The computer then immediately starts the turn for the next player. In other
words, all 5 dice are automatically rolled by the computer again.
Now, you don't have to select a category for scoring after the first roll of
all 5 dice. If you don't like the choice of scores, you have the option of
rolling all or some of the dice again in order to try to obtain a better
selection of dice values. (You get to do this 2 more times after the computer's
initial roll). Let's say that the computer initially rolls the following 5 dice
values:
2 3 4 1 2
There happens to be a Small Straight in this combination. But, you notice that
you haven't scored the Large Straight category yet. If you could take one of
those dice with the value 2, roll it again, and come up with a value of 5 for
that die, you would have a Large Straight. Let's assume that you wish to roll
that last die again (ie, the second "2"). First, you need to select all dice
that you wish to hold by clicking Mouse Button 1 once on each dice that you
want to hold. Each hold dice will have a 'Hold' message shown. If you change
your mind and do not want to hold this dice, just click the dice once again.
Now, move the mouse pointer onto the Roll button, and click once. The computer
will roll that dice, and hopefully, you'll end up with a new value for it.
Let's assume that the new value is 6.
Now, our 5 dice values are as follows:
2 3 4 1 6
That still doesn't give us the Large Straight. You have one more Roll available
before you must select a score, so you can roll once more. Let's assume that
the final roll is a "4". That still doesn't give us the Large Straight, but
now we must choose a score (ie, finish this turn) as the dice have been rolled
3 times. The computer disables the Roll button to remind you that you must now
choose a score. Look at the possible scores, and select the best one.
The game continues as so until all 13 categories are scored. At this point, you
can start a new game, by pulling down the Game menu and selecting New Game.
You exit yatsee by selecting Exit from its Game Menu. You can exit at any time,
even in the middle of a game.
ΓòÉΓòÉΓòÉ 10. Categories ΓòÉΓòÉΓòÉ
What follows is a description of the 13 categories on the yatsee scorecard; how
they are scored, and an example of such.
Ones
Twos
Threes
Fours
Fives
Sixes
3 of a kind
4 of a kind
Full House
Small Straight
Large Straight
Chance
Yatsee
ΓòÉΓòÉΓòÉ 10.1. Ones ΓòÉΓòÉΓòÉ
Score Count only the dice that have the value one (ie, one dot). Each
of these dice is worth 1 point. Do not count any other dice
values. Enter the score in the Ones category (upper half).
Example If 3 of the dice were each showing a one, and the other 2 dice
were other values, then the score would be 3.
ΓòÉΓòÉΓòÉ 10.2. Twos ΓòÉΓòÉΓòÉ
Score Count only the dice that have the value two (ie, two dots).
Each of these dice is worth 2 points. Do not count any other
dice values. Enter the score in the Twos category (upper
half).
Example If 4 of the dice were each showing a two, and the other die was
some other values, then the score would be 8.
ΓòÉΓòÉΓòÉ 10.3. Threes ΓòÉΓòÉΓòÉ
Score Count only the dice that have the value three (ie, three dots).
Each of these dice is worth 3 points. Do not count any other
dice values. Enter the score in the Threes category (upper
half).
Example If 1 die was showing a three, and the other 4 dice were other
values, then the score would be 3.
ΓòÉΓòÉΓòÉ 10.4. Fours ΓòÉΓòÉΓòÉ
Score Count only the dice that have the value four (ie, four dots).
Each of these dice is worth 4 points. Do not count any other
dice values. Enter the score in the Fours category (upper
half).
Example If 2 of the dice were each showing a four, and the other 3 dice
were other values, then the score would be 8.
ΓòÉΓòÉΓòÉ 10.5. Fives ΓòÉΓòÉΓòÉ
Score Count only the dice that have the value five (ie, five dots).
Each of these dice is worth 5 points. Do not count any other
dice values. Enter the score in the Fives category (upper
half).
Example If 3 of the dice were each showing a five, and the other 2 dice
were other values, then the score would be 15.
ΓòÉΓòÉΓòÉ 10.6. Sixes ΓòÉΓòÉΓòÉ
Score Count only the dice that have the value six (ie, six dots).
Each of these dice is worth 6 points. Do not count any other
dice values. Enter the score in the Sixes category (upper
half).
Example If 4 of the dice were each showing a six, and the other die was
some other values, then the score would be 24.
ΓòÉΓòÉΓòÉ 10.7. 3 of a kind ΓòÉΓòÉΓòÉ
Score 3 (or more) of the dice must all have the same value (ie, same
number of spots). Add up the values of all 5 dice, and enter
the total in the 3 of a kind category (lower half).
Note: The computer automatically sums the dice for you.
Example If at least 3 of the dice were each showing a six, then you
would add the values of all 5 dice.
ΓòÉΓòÉΓòÉ 10.8. 4 of a kind ΓòÉΓòÉΓòÉ
Score 4 (or more) of the dice must all have the same value (ie, same
number of spots). Add up the values of all 5 dice, and enter
the total in the 4 of a kind category (lower half).
Note: The computer automatically sums the dice for you.
Example If at least 4 of the dice were each showing a three, then you
would add the values of all 5 dice.
ΓòÉΓòÉΓòÉ 10.9. Full House ΓòÉΓòÉΓòÉ
Score 3 of the dice must all have the same value (ie, same number of
spots), and the other two dice must be the same, but a
different value than the other 3. Score is always 25 points.
Enter 25 in the Full House category (lower half).
Example If 3 of the dice were each showing a six, and the other 2 dice
were each showing a four, then score 25.
ΓòÉΓòÉΓòÉ 10.10. Small Straight ΓòÉΓòÉΓòÉ
Score 4 (or 5) of the dice must be in ascending sequence (ie, 1, 2,
3, 4). Score is always 30. Enter 30 in the Small Straight
category (lower half).
Example If 4 of the dice were the values 2, 3, 4, and 5 respectively
(or 1, 2, 3, 4, or 3, 4, 5, 6) then score 30.
ΓòÉΓòÉΓòÉ 10.11. Large Straight ΓòÉΓòÉΓòÉ
Score All 5 of the dice must be in ascending sequence (ie, 1, 2, 3,
4, 5). Score is always 40. Enter 40 in the Large Straight
category (lower half).
Example If the 5 dice were the values 1, 2, 3, 4, and 5 respectively
(or 2, 3, 4, 5, and 6), then score 40.
ΓòÉΓòÉΓòÉ 10.12. Yatsee ΓòÉΓòÉΓòÉ
Score All 5 dice must have the same value (ie, same number of spots).
Score is always 50. Enter 50 in the yatsee category (lower
half).
Example If all 5 dice were each showing a two, then score 50.
ΓòÉΓòÉΓòÉ 10.13. Chance ΓòÉΓòÉΓòÉ
Score The 5 dice can be any values. You simply add the values of all
5 dice, and place that sum in in the Chance category (lower
half). Obviously, higher dice values are better.
Note: The computer automatically sums the dice for you.
Example Any dice values would suffice for an example.